Apr 18, 2007, 05:45 PM // 17:45
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#21
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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RoF
SoA
Mantra of Recall
Signet of devotion
Dismiss condition
Inspired Hex
Revealed Hex
Divine Boon
14 divine, 11 prot, 8 inspiration. Works wonders, brings the best of two worlds of healing and prot
Then again, I've just been too lazy to look for another nice bar heroes can run without problems.
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Apr 18, 2007, 07:13 PM // 19:13
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#22
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by RoadKill97
That's not true.
The AI first checks the situation and then chooses the next action (heal, attack, remove hex and so on), and finally, what skill to use for the action. Skills have different priority, so when healing an ally, the AI will probably use Orison more likely than WoH, for example. But like I said, the order of the skills on the bar doesn't matter at all.
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Not in my experience.
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Apr 18, 2007, 08:05 PM // 20:05
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#23
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Quote:
Originally Posted by Skuld
Not in my experience.
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Do some tests then.
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Apr 18, 2007, 08:13 PM // 20:13
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#24
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by holymasamune
RoF
SoA
Mantra of Recall
Signet of devotion
Dismiss condition
Inspired Hex
Revealed Hex
Divine Boon
14 divine, 11 prot, 8 inspiration. Works wonders, brings the best of two worlds of healing and prot
Then again, I've just been too lazy to look for another nice bar heroes can run without problems.
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same as mine, but im gardun over SoA, reason being i descovered SoA after i made that buidl and i havent changed it,imo heros play boon 100x better than most humans
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Apr 22, 2007, 04:31 PM // 16:31
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#25
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Academy Page
Join Date: May 2006
Guild: New Dragons [NDR]
Profession: Mo/Me
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I haven't seen them being very clever using GolE. THey'd happily run their energy down to nothing, and THEN use it, chaining it with worthless 5 energy skills usually. Heroes and hench basically suck. They are just spammers. I found it's better to equip them with long recharge skills, or very energy efficient skills (WoH and LoD). They just have no understanding how two monks work together, and they'll attempt to heal everything.
I sometimes equip Dunk with Peace And Harmony. Others, signets and RC (devotion, and rejuv). I can force him to use signets so he waits for them to recharge and restore his energy, and let me do the real work.
- P&H on dunk works great with my Healer's boon build, even if I don't usually need it. Nice insurance against any ups PUGs might do, then I can sustain massive healing for a while (Jennur's hordes).
Last edited by Iron Monkey; Apr 22, 2007 at 04:34 PM // 16:34..
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Apr 22, 2007, 05:01 PM // 17:01
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#26
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Lion's Arch Merchant
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Consider equipping your heroes with power drain and perhaps leech signet along with some of the other skills mentioned here. There is an issue the heroes will use them right away but at least they interrupt the monsters in the meanwhile. By the time their energy drops, hope that PD is close to recharge if your fight takes that long (course, that should be the only real time your heroes need it in normal mode) - regardless, they are pretty great at interrupting and aren't under that human error umbrella. Granted, it's better if you open up their control panels and directed when to use skills yourself but that's somewhat of a hassle.
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Apr 22, 2007, 05:13 PM // 17:13
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#27
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by olly123
same as mine, but im gardun over SoA, reason being i descovered SoA after i made that buidl and i havent changed it,imo heros play boon 100x better than most humans
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Sometimes I use guardian and sometimes i use SoA. I found that Tahlkora's pretty good at psychically predicting which target will get hit and casting SoA on it though...
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Apr 22, 2007, 09:58 PM // 21:58
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#28
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Ascalonian Squire
Join Date: Nov 2006
Location: Belgium
Guild: Kingdom of Dragons [KoD]
Profession: Mo/
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Well, my Tahlkora uses an outdated skill forher Eman, but still she use it wisely. The skill I'm talking about is Offering of Blood (don't kill me now, but it does really work). She use it better then when using Mantra of Recall.
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Apr 22, 2007, 10:21 PM // 22:21
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#29
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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OoB is fine in PvE - it fell out of favour for inspiration elites because the sacrifice is about 100 health - if you need your energy while under fire, 100 health loss is a greatly increased chance of death.
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Apr 23, 2007, 12:56 AM // 00:56
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#30
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would rather go with MoR or E Drain over OoB any day in PvE.
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Apr 23, 2007, 06:23 AM // 06:23
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#31
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Why? 1234567
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Apr 23, 2007, 02:47 PM // 14:47
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#32
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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-I prefer putting Leech Signet and Power Drain on my Hero monks as a form as energy management. It acts two fold, they maintain energy and secondly they becomet support interrupters. I also try to limit their skills to 5e skills, because they don't excercise discretion when casting spells IMO.
-Also I have yet to see one of my Hero Monks use Signet of Devotion, I therefore never place it on their skill bar.
-OoB, ever since the nerf I thought it had gone the way of the dinosaur, but every now and then someone attempts to bring it back. Simply a worthless form of e-management IMO.
-Lastly (as others have mentioned) I have noticed that Heros appear to use GoLE wisely with Ageis or Heal Party, etc. Therefore definately a viable option.
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Apr 23, 2007, 03:29 PM // 15:29
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#33
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Ascalonian Squire
Join Date: Nov 2006
Location: Belgium
Guild: Kingdom of Dragons [KoD]
Profession: Mo/
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Hm, using interupts on hero monks for there Eman seems interesting, need to test it out really soon. Of course, they must put themselves in range of danger to use it, but in my experience, they do that anyway except when they're flagged (and even then).
Well, I knew this kind of reaction would come, but who doesn't beleive has to see first. It's only little energy gain, that's true, but théy manage to do it.
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Apr 23, 2007, 10:06 PM // 22:06
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#34
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Skuld
Why? 1234567
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Why because of the lose of 20% of health for measly over a little 5 energy isn't really worth it.
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Apr 25, 2007, 11:53 PM // 23:53
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#35
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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and its a elite... so i take a monk elite, thats good...
http://gw.gamewikis.org/wiki/Leader%27s_Zeal isnt too bad, with light investment
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Apr 26, 2007, 08:42 AM // 08:42
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#36
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Ascalonian Squire
Join Date: Nov 2005
Guild: [dark]
Profession: Mo/
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For energy management I usually take divine spirit and glyph when protting, glyph for aegis and SoR, divine spirit to spam guardian/rof when things get tricky.
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May 01, 2007, 01:08 AM // 01:08
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#37
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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I don't know about you but I find that heroes don't really use LoD well.
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May 01, 2007, 10:32 PM // 22:32
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#38
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Frost Gate Guardian
Join Date: Jul 2006
Guild: [HEAT]
Profession: Mo/
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Power Drain and Leech Signet work wonders for me. For one, dunkoro never runs out of energy and my SF ele never drop below 20 with those two in the bar (obviously there are other spells for the SF ele, but dunk does fine with the two).
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May 05, 2007, 06:18 AM // 06:18
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#39
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Jungle Guide
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LOD is a form of energy management imo
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May 05, 2007, 07:44 AM // 07:44
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#40
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Imo the best forms of energy management are:
1) Not over healing.
2) Utility skills, for instance things that work two (or more) fold. Ex: Blessed Light, Divert Hexes, etc...
3) Free heals. For example: Signet of Devotion
On hero Monks they tend to work well with Healer's Boon in my experience, from what i've been seeing from mine they don't use Protection Prayers well. They like to spam RoF on targets to heal them via a DF bonus, as oppose to the actual effect of the spell. Thus running out of energy much more quickly, even with active energy management. However this could just be my moronic heroes, I don't know.
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